![]() sprites, bones and animations get imported.This is an advanced importer that helps you get all your exported blender data into godot. Supported features are: Bone and Sprite hierarchy export. json export - > Exports all sprite_object data to a json file.Camera resolution fits perfectly the pixel space of sprites ortho cam operator -> generates an orthogonal camera which can be used to render animations.Spriteobject outliner -> displays all containing sprites, armatures with bones for better and quick access to single sprites.enhanced animation handling for sprite_objects.fast ik and stretch to constraint generation. ![]()
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